![]() ![]() But, the action-adventure game has its own fantastic qualities. Of course, the comparatively small indie game The Pathless from Giant Squid Studios can't quite keep up with the big-name titles. The Pathless will be released for PS4, PS5, and computers on November 12, 2020.View gallery The Pathless: A Wonderful Adventure Still, we're especially excited to experience the PS5 version of this promising next-gen game. While Inverse was only able to try the PC version of The Pathless, this experience seems poised to scale well and look pretty no matter where you are playing - Apple Arcade, PC, PS4, or PS5. Nava compares this to “playing like braille” as players can simply feel the controller and know the right time to shoot an arrow. It also uses the haptic feedback and adaptive triggers of the DualSense controller to make shooting arrows a bit easier as it will let players know exactly when they could let go of the trigger. With the added power of the PS5, the game will run at 60 FPS at default. We realized that our timing made sense for a PS5 and that was fantastic because the PS5 is a really cool piece of hardware.” “It originally was going to just be a PS4 game. ![]() “We didn't know about PS5 until halfway through development,” Nava reveals. While The Pathless is one of the most intriguing PS5 launch titles, it wasn’t always that way. This balance should make it a very good launch title as players are looking for something simple but enthralling to try on PS5. The Pathless is fairly easy to pick up and play despite the novel gameplay mechanics. “Because they all are working towards something that you care about, it makes the whole process of exploring feel meaningful and fun.” If you are observant and you pay attention, you'll find little clues and hidden things to find,” Nava says, noting the game's deep mine of hidden puzzles and pieces of lore for players to find. “We imbue every little corner that you find with some meaning. Annapurna Interactiveįor an indie game, the world also feels surprisingly dense with ruins to explore and secrets to find. ![]() Similarly to games like Marvel’s Spider-Man, movement is half the fun in The Pathless.įor the most part, The Pathless lets players explore at their own pace. Even in the more open areas, the game is still engaging when players can just focus on its hitting talismans to get a boost and move even faster or dodging the giant storm caused by evil spirits. Mechanics like these prove that The Pathless is far more than a simple Breath of the Wild clone or knockoff. My time with the game culminated in a boss fight briefly seen in August’s State of Play, as I chased a corrupted Elk Spirit, dodging fire and shooting its legs in the same way to cleanse the darkness that had infected it. Instead of aiming a reticle, players simply have to lock onto talismans and time their shots correctly to a meter that guarantees a successful shot when full. While the main character wields a bow and arrow, they do so differently than games like Skyrim or Breath of the Wild. Shooting subsequent talismans restores these boosts, so anyone able to skillfully maintain momentum can continue their fluid dash through the world. You gain speed boosts by shooting arrows at talismans that litter the landscape, and they allow you to move around the world faster. Two other things that allow The Pathless to stick out from other open-world games are its movement and bow mechanics. You’re not reminded that you're in a game as much as you would be kind of switching modes and dealing with user interface and a map.” “You feel like you just are in a myth, you're living a legend here. ![]() “ is a super useful tool, super intuitive, but we wanted to try and keep you in the world as much as possible,” Nava says. Players instead have to use a Spirit Mask, which will highlight important landmarks around the player. Giant Squid tried to go its own way, he explains, with one major change being the removal of a world map the player can reference. “We looked at what they were doing and what we loved about them,” Nava says. Nava wasn’t shy about the inspiration for the game either, citing Breath of the Wild and even the Far Cry series as major influences on the game The structure is similar, with key areas scattered around the map that players can explore in any order to progress. Once players are aware of this task, The Pathless is extremely open-ended, just like Breath of the Wild. In the first area, players put magical objects called Light Stones into towers scattered around the map to weaken and ultimately subdue a corrupted Elk spirit. Together, they work to cleanse corrupted spirits across the island. The protagonist, one of the last Hunters in this world, befriends an eagle companion that allows her to glide through the air. The Pathless takes place on an island taken over by darkness. ![]()
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